10 Things You Need to Know Before Playing The Survivor Trilogy
Sep 27, 2024
The Survivor Era introduces a different approach to Tomb Raider by featuring a young Lara Croft who is not yet the seasoned raider from previous games. This trilogy consists of Tomb Raider (2013), Rise of the Tomb Raider, and Shadow of the Tomb Raider.
The Survivor Trilogy shifts its gameplay focus on survival mechanics, such as resource gathering, crafting, and skill upgrades. The combat system is also redesigned, with aiming becoming fully manual and Lara’s go-to weapon being the bow.
If you're interested in our previous "Ten Things You Need to Know" articles, you can find them here:
10 Things You Need to Know Before Playing Classic Era Tomb Raider
10 Things You Need to Know Before Playing Legend, Anniversary and Underworld
The Survivor trilogy begins with Lara Croft’s first major adventure, marking a turning point that ignites her passion to explore the unknown corners of the world. At this stage, Lara is inexperienced and needs to develop her skillset. Nevertheless, she remains agile, with remarkable climbing strength and an unwavering determination to overcome any obstacle in her path.
All three games in the Survivor trilogy use Base Camps, which serve not only as save points, but also enable Lara to use skill points to master various abilities, upgrade weapons and gear, change outfits, and fast travel to other established base camps.
In Tomb Raider (2013), Base Camps feature three main categories: skills, fast travel, and gear. Lara must collect salvage throughout the map to upgrade her weapons through the gear option.
Base Camps in Rise of the Tomb Raider are more complex, offering four main categories: skills, inventory, weapons, and fast travel. The inventory system allows Lara to craft ammunition and equipment.
Shadow of the Tomb Raider goes back to using three main categories for Base Camps: skills, inventory, and fast travel. The inventory now includes weapons, outfits, and equipment.
A feature that is exclusive to Shadow of the Tomb Raider is outfit customization, allowing Lara to craft and combine clothing items for her upper and lower body separately. Each piece provides unique skill effects.
Tomb Raider (2013) introduced a new gameplay mechanic to the franchise: skills that Lara Croft can learn and perform. As players accumulate experience points (XP) throughout the game, Lara earns skill points that can be spent at any base camp on three main skill categories: Survivor, Hunter, and Brawler.
Rise of the Tomb Raider uses the same skill categories as the previous game, while Shadow of the Tomb Raider introduces three new skill categories: Warrior, Scavenger, and Seeker. In Shadow of the Tomb Raider, some skills can only be unlocked by completing challenge tombs.
Lara Croft’s primary weapon throughout the Survivor trilogy is the bow, which serves not only as a combat tool but also plays a crucial role in puzzle-solving and traversal by using rope arrows. In addition to the bow, she can wield pistols, shotguns, and rifles or automatics.
Starting with Rise of the Tomb Raider, Lara gains the ability to craft various types of ammunition. Rise also introduces multiple models for each weapon category with distinct statistics, allowing players to select and upgrade the firearms at base camps that best complement their preferred combat style.
The climbing axe has become one of Lara Croft’s essential tools, aiding her in climbing, prying open doors, and overcoming obstacles, as well as assisting in combat. In Rise of the Tomb Raider, Lara starts using two climbing axes, one of which is eventually upgraded to the grappling axe. This new feature lets Lara hook onto ledges and other designated spots.
Optional/Challenge Tombs are puzzle-based locations that provide valuable rewards upon completion. In Tomb Raider (2013), these are called ‘Optional Tombs’, while in Rise of the Tomb Raider and Shadow of the Tomb Raider, they are referred to as ‘Challenge Tombs’.
Completing these tombs is not required for the main story progression, but each one presents a unique puzzle and offers valuable rewards such as maps, weapon upgrades and special skills. Exploring these tombs is beneficial for gaining experience points and preparing Lara for future challenges.
Each Optional/Challenge Tomb has entrance markings, allowing players to decide if they want to explore the tomb or continue with the main storyline. Some tombs are easily accessible, while others require specific gear to enter.
In Rise of the Tomb Raider, crypts are introduced as a different type of optional challenge. Unlike tombs, crypts do not feature puzzles but still offer unique rewards.
Tomb Raider (2013) is the first game in the franchise to exclude swimming gameplay. Rise of the Tomb Raider reintroduces swimming, albeit in a limited capacity. However, Shadow of the Tomb Raider significantly expands on this feature, incorporating extensive swimming sequences and adding stealth elements where Lara must conceal herself in seaweed to evade dangerous animals.
Collectibles play a significant role in the Survivor trilogy, not only by providing extra experience points for discovering them but also by enriching Lara Croft’s journey with deeper context about the places she explores. Through personal documents that reveal stories of the past and relics that can be closely examined for clues about their origins or significance, these collectibles bring the world to life. Other collectibles vary from game to game, but all reward the effort put into uncovering them.
Each game can be enjoyed as a standalone adventure with its own self-contained story. However, playing them in order enhances the overall narrative, highlighting Lara’s journey from an inexperienced adventurer to a confident Tomb Raider.
The only character which appears in all three games is Lara’s best friend, Jonah Maiava. His role becomes more prominent in Rise and Shadow of the Tomb Raider.
If you would like to play the Tomb Raider games in the chronological order of Lara Croft's adventures, begin with the Survivor trilogy. If you want to experience Tomb Raider as fans have for more than 25 years, start with the original Tomb Raider, which has recently been remastered along with the following two adventures and released as Tomb Raider I-III Remastered Starring Lara Croft.
Regarding the Survivor trilogy, Tomb Raider (2013) and Rise of the Tomb Raider have a larger emphasis on combat, while Shadow of the Tomb Raider is more oriented toward exploration. Shadow also features the most extensive tombs, especially in the DLCs.
While all three games have overall difficulty settings, Shadow of the Tomb Raider offers gameplay difficulty customization, allowing players to adjust combat, exploration, and puzzle difficulties.
Follow Lara on her formative journey in the Tomb Raider: Definitive Survivor Trilogy.
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