Top 5 Interesting Things Fans did in Tomb Raider I-III Remastered
Mar 27, 2024
Tomb Raider (1996), II, and III remain iconic titles that evoke nostalgia, transporting players back to simpler times. Besides just playing the games, players discovered a range of entertaining activities beyond the critical path adventure. From helpful glitches to amusing scenarios, let's explore five fun things players did, and continue to do, in Tomb Raider I-III Remastered.
We'll start our list with an activity that has been a fan favorite since Tomb Raider II. Lara's loyal butler, Winston, made his debut appearance in the Croft Manor level of Tomb Raider II. Perhaps it was the familiarity and comfort of Croft Manor that allowed players to use it as a training ground without the fear of stumbling into hidden traps. Or maybe it was the generally slower pace of life in the 90s, which allowed more time for creative thinking. Regardless, fans found themselves frequently locking poor Winston in the freezer. Fortunately, the old ‘Jeeves’ proved to be as sturdy as ever, unaffected by this playful prank - until the release of Tomb Raider I-III Remastered. In a nod to this famous action, developers included a frozen Winston Easter Egg.
Players have always been intrigued by the various methods to reach inaccessible areas and bypass the intended rules of the game. Staying within Croft Manor, fans famously utilized the corner bug glitch to ascend to the top of the Manor. Although the roof holds no tangible rewards, the joy lies in accessing an otherwise off-limits area, thus expanding the exploration possibilities within the grid system. The Corner Bug serves not only as a tool for further level exploration, but also as a crucial technique for unlocking the 'You Corner Bug!' achievement in Tomb Raider I-III Remastered's Palace Midas. Speedrunners also employ the corner bug in glitched runs.
Returning to the roof of Croft Manor, fans often indulged in making Lara perform a swan dive from its highest point, accompanied by a distinct 'crack' upon landing. Some methods of reaching the game over screen proved more imaginative than others, complete with proper death animations. One of the most iconic scenarios involved Lara standing in Midas’ palm and transforming into gold. While reaching the game over screen in creative ways is undeniably thrilling, let's prioritize Lara's safety, shall we?
A universally shared experience among fans is the sheer horror evoked by encountering a truly frightening enemy for the first time, prompting panicked screams and desperate attempts to flee. Who could forget the original graphics T-Rex in the Lost Valley? Fear often led players to save their progress every three steps whenever possible (PlayStation versions of the games used a crystal save file system, making them considerably more challenging than their PC counterparts). You can never be too safe.
To make it full circle, we’re ending the list with Croft Manor. Both Tomb Raider II and III feature dedicated buttons that Lara can press to play music, making the stay in the Croft Manor even more enjoyable. A small delight comes from making Lara "dance" to the music by performing different moves, timing them to the beat. In Tomb Raider II, there is an achievement called 'Let’s Dance' tied to the 'Home Sweet Home' level, where Lara must play the 'Venice Violins' track and defeat all Fiamma Nera members before the music ends.
Are there interesting things that we missed? Sound off on social and let us know!
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